![]() In the beginning, gaming occurred on non-internet connected devices such as Pong on the Atari and a variety of games for the original Nintendo console. will eclipse China as the world’s largest gaming market, with an estimated revenue of $36.9 billion. Today, China, the United States, and Japan remain the top three largest markets but their revenue has grown drastically.Ī more recent study indicates that by the end of 2019, the U.S. Japan, South Korea, Germany, and the U.K. Which Countries Are the Biggest Gamers?Īccording to a study by Newzoo in 2016, China was the world’s largest gaming market, with a marginal lead over the United States.Īt that time, the Chinese gaming market value was approximately $24.4 billion, compared to the U.S.’s $23.6 billion industry. Current Gaming Industry Statisticsīefore we dive into the future of gaming and how globalization is helping craft this billion-dollar industry, let’s take a more in-depth look at the current state of the gaming industry. This globalization of the gaming industry has important implications for companies, gamers, and developers. Today, games are increasingly produced and enjoyed by a growing population all over the globe. ![]() Gaming may even soon be part of the Olympic games.įor many years, the gaming industry was fractured, with different companies developing games for play in their own country, or a few other countries. ![]() By 2022, experts estimate it will generate as much as $196 billion in revenue. ![]() In 2018, the gaming industry generated an estimated $119.6 billion in revenue. At the time, the pair could not have known how massive the gaming industry would grow. The invention was patented in 1948 but never manufactured. The pair were inspired by radar displays to create a device that allowed players to simulate firing missiles at fixed targets. and Estle Ray Mann developed what many consider to be the very first interactive gaming device, called a “cathode-ray tube amusement device.” ![]()
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